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The chest in the dungeon remains accessible throughout Chapter II, so there will be time to pick up the rest.
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If you cooperate with Siegfried you only get 800 XP for killing the cockatrice working alone is worth 1000 XP.If you have "experimented" a lot in Chapter I and obtained the recipe for Argentia then it's probably one of the if not best item you can "smuggle" through, as this will be your first time using a Silver Sword and Argentia is for Silver Swords only.But even if they aren't you can fill them up by separating stacked items like Flints before talking to Mikul. the other 2 panels are filled with items.
#Prison break characters full
However this only seems to work if your inventory is mostly full i.e. You may take advantage of this by keeping your most " useful" items in the bottom panel.
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However, intentionally or unintentionally he also gets to keep some of the items from his inventory, usually from the bottom panel, (perhaps the guards don't search pockets well enough?) the same appears to apply for the ingredient panels. Even though Geralt is stripped of most of his belongings he does get to keep a few things like his Studded leather jacket, signets and/or amulets he is wearing and any potion/s that were stored in the quickslot and about 20% of his.Geralt opens up a smaller cell and the chest inside it. Captain Meis receives the trophy relatively graciously and authorizes Jethro to return the possessions seized from their newest ex-prisoner. They part on good terms.Īscending to street level, Geralt briefly pauses to identify the door to Raymond Maarloeve's residence, then uses his map of the Temple Quarter to find his way back to the dungeon. Once the creature is dead, Siegfried shows Geralt the way out of the sewer and imparts some useful information. Geralt must decide whether or not to team up with Siegfried to fight the creature, but either way, the battle looms. Once in the sewers, Geralt meets Siegfried, a knight of the Order of the Flaming Rose, who has also volunteered to hunt the cockatrice alone. He is let out of the cell and, before entering the sewer through a grate in the dungeon floor, given a silver sword (this updates Berengar's Secret). A fistfight ensues and naturally, Geralt wins (if not, he simply has to wait for the thug to fail, then take a turn). Not one to give up so easily, Geralt points out that he is the better candidate to kill the monster the captain consents to let him duke it out with the other volunteer to see who will win a chance to face the beast. This seems an ideal option for the witcher, but sadly, someone has already beaten him to the punch and volunteered. There are no obvious charges and things look pretty bleak, until Vincent Meis, captain of the City Guard, announces that there is a way to win passage out of prison by defeating a cockatrice which is currently roaming, unchecked, in the sewers. This quest begins as Chapter II dawns, and we find that our hero has unceremoniously been thrown in a dungeon.